Why we need YOU for Kickstarter!
About 1.5 years ago the idea of Infinite Realms was growing in our heads. We were driven by constant dissatisfaction with existing solutions for RPG tabletop battle maps. We didn't have a name for our software or a business model yet, but we had a lot of ideas and visions.
We knew pretty quickly what effects we wanted in our maps, what we liked in other maps and what we didn't like at all and what we were missing. The first few weeks we just sat together and wove pipe dreams. A lot of things were discarded again, a lot of things were firmly incorporated into the program and we considered what was technically practicable and what was not.